Car in a Well
This was a ‘Pathway Banking Simulation’ built as a Desktop app. The goal was to design a pathway as a frustum where its height and slope-angle can be modified using an interface, and have a car drive in it. The car’s velocity can also be modified in runtime using a slider. Includes realistic environment, assets, and physics. Behind the physics: - physics-based forward motion - using cos and sin for varying input - using local axes - steer using a proxy object - using the generated mesh
